the MINDstrain game

"At If we believe in prevention more than cure, so we spend a lot of effort in preventing and reducing stress. Through the MINDstrain method more than 250 of our managers and employees have been introduced and trained in tools and methods for managing the way they think and deal with stress so that their mind works with them and not against them."
- Jesper Askjær, If, Learning and Development People Strategy, HR

In collaboration with stress expert from MINDstrain we have developed a game to help leaders and HR professionals prevent stress in organisations.

The MINDstrain game is a simple and effective gaming experience that makes organisations and their employees aware of what causes stress and ways to prevent it.

The game introduces a new perspective on stress and well-being, and helps you strengthen your understanding and use of the method.

Playing the game

The MINDstrain Game is a collaborative game.

Working together, the participants work as a team is to help three fictional persons who are all overwhelmed by thoughts. The type of thoughts that may lead to stress if they are not dealt with.

In the game, the players are the expert, and they must use the principles of the MINDstrain method correctly. The better they categorise and handle the thoughts, the more successful you are in helping the persons let go of stress.

The game is a supplement to a coaching or training session and not a stand-alone solution.

Before playing the game, the participants are introduced to the method by a MINDstrain coach or by watching a short film. During the game, they explore the method further through exercises, discussions and reflections.

The facilitator must help the players through the process, guided in turn by the step-by-step instructions in the accompanying booklet.

Using the game

A single game played 2-6 participants with 3-4 being the best fit.

MINDsrain is played over three rounds for a total playing time of 60-120 minutes. The round do not have to be played in sequence – eg. the final round can be played as a follow-up exercise to remind the participants of the learnings from the programme.

 

  • The game serves 2-6 players
    The game serves 2-6 players
  • The box contains game material for three rounds each dealing with a specific character
    The box contains game material for three rounds each dealing with a specific character
  • Each round a series of negative thoughts have to be handled to prevent them for sticking around as ruminations
    Each round a series of negative thoughts have to be handled to prevent them for sticking around as ruminations
  • Matching negative thoughts with the right MINDstrain approach is central to the game
    Matching negative thoughts with the right MINDstrain approach is central to the game