The question isn’t whether or not stress is a part of organizational life, but rather; how can we prevent it?
In collaboration with MINDstrain, experts in metacognitive psychology, Workz has developed a simple and effective game for organisations and employees wanting to manage and prevent stress.
The key objective is to reduce stress and its negative impact on our health, productivity and surroundings by practicing the MINDstrain method.
"At If we believe in prevention more than cure, so we spend a lot of effort in preventing and reducing stress. Through the MINDstrain method more than 250 of our managers and employees have been introduced and trained in tools and methods for managing the way they think and deal with stress so that their mind works with them and not against them."
- Jesper Askjær, If, Learning and Development People Strategy, HR
empowering the individual
The game is built around evidence-based metacognitive research. This research shows that we ourselves play an active part in coping with, and preventing, stress. That is why the MINDstrain game looks at what individuals can do to prevent stress.
Not only does the game provide tools each participant, it also introduces a shared language around stress. This makes it easier to start the conversations in groups and organisations about how we think, feel, and thrive, which may be hard to initiate otherwise.
how the MINDstrain game works
The MINDstrain Game is a collaborative game. Working together, the participants will be the expert helping fictional characters who are all overwhelmed by thoughts. The type of thoughts that may lead to stress if they are not dealt with.
Before playing the game, the participants are introduced to the method by a MINDstrain coach or by watching a short film. During the game, they explore the method further through exercises, discussions and reflections.
The game is a supplement to a coaching or training session and not a stand-alone solution. The conversation it opens simply cannot be wrapped up in a few hours – it goes beyond the 120-minute playtime.
why gamify stress prevention?
A central part of this game design is the use of fictional characters and reflection exercises. This is a great way to introduce a theme that, for some, maybe sensitive, because the fictional characters will be the starting point of the conversations on stress, not the players themselves.
By adding a game component to teach the MINDstrain method, the users experience learning points visually and spatially and this makes the method easy to access, understand and recall.
Would you like to talk about stress in a new way in your team? We would be happy to train you to run the game in connection with team activities or workshops.