Wallbreakers®

Every single day, organisations embark on change journeys. Some are looking to optimise internal processes, some are developing their competitive edge, while others just want to survive.

Still, most change projects fail. We would like to change that, so we designed Wallbreakers - A leadership simulation that trains implementation and anchoring of organisational change.

"Wallbreakers has worked as a perfect frame for understanding the dynamics in a change process, and of the importance of management knowing how to deal with the human dimension"
- Torben Petersen, Senior HR-consultant, Danfoss Group Global

People drive change, so you better get them on the bus

Most people react with resistance when facing change, and this makes change leadership crucial. Wallbreakers will train your people skills and let you explore the connection between your leadership style and employee attitudes towards change. 

Are people moving with you or are they getting off the bus, and why? As in real life, the simulation will have you revise your strategy on the go as you try to turn resistance into acceptance and change readiness.

GET IT RIGHT THE FIRST TIME

You start a change process with the hope and ambition to transform your organisation for the better. A lot is at stake, and we would like to make the trouble worth your time.

Wallbreakers is a safe training ground to practice decision making, test assumptions, and see the impact of your plan unfold. In real life, valuable lessons can come at a high price, but Wallbreakers prepares you for real life dilemmas in a risk-free setting. With this practice, you can get it right when it really counts. 

  • As a big physical game Wallbreakers® invites the players to emerge themselves
    As a big physical game Wallbreakers® invites the players to emerge themselves
  • Players select the pace of the change process
    Players select the pace of the change process
  • The objective is to bring the bus forward with as many employees onboard as possible
    The objective is to bring the bus forward with as many employees onboard as possible
  • The Cycle of Change is the underlying metaphor of the game
    The Cycle of Change is the underlying metaphor of the game
  • Game contents
    Game contents