Max Møller
Max is a senior designer specialising in learning games. He has a Master’s degree in ICT and teaching, and his professional approach lies in the overlap between game design, storytelling and teaching.
Max has created learning games and interactive teaching materials for everything from the 5th class (age 11) to college engineers. He insists that learning games must be both good games and well-reasoned learning processes.
He has managed to get more than 20% of the Danish compulsory schools to learn biology by letting them solve fictitious murder mysteries. He has also worked to improve cooperation within the construction industry by getting them to try and sabotage each other in a game. Max has also worked intensively on innovation in a four-year project in which he developed innovation games.
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