News from the human side of change
Meeting design that Works
10 concepts that can inspire you when developing future events.
Get the most out of your consultants
Five tips all about collaborating efficienctly through clarity and transparency
Co-creation in game design
Board games we love – the 2021 edition
Our recommendations for light and enjoyable games.
The hybrid summit matrix
What do we really mean when we talk about hybrid events?
Taking the experience online
COVID urged a rapid digital transformation for us as well. Here is what we learned.
Conquering five fears of virtual involvement
How can we ensure involvement for employees and leaders in a virtual business setting?
Engaging summits in the shadow of Corona
A recap of our virtual symposium on organising virtual events
A Week of Play 2020
Looking back at A Week of Play 2020
Symposium highlights: anchoring sustainability
Highlights from our symposium on anchoring sustainability.
Partnering up with IMD Business School
A proud and warm welcome - meet our new partner IMD.
Leading with Global Impact
How do you design a global leadership academy with the best of analog and digital learning?
Getting Involved with Gamification
This is why we incorporate the mechanisms of gamification.
Workz finalists for two Danish Design Awards
Two nominations as finalists for Danish Design Awards 2019 is in fact twice the thrill!
Symposium highlights: The Business Case for Diversity
Highlights from our February symposium on the business potential of diversity.
The do’s and don’ts of motivation
A quick look at motivation presented by our Senior Consultant, Rebecca Harvey.
Five challenges of virtual events
Five challenges you must overcome to successfully host a virtual summit or workshop.
Three dimensions of a designed dialogue
Three questions you have to ask yourself when designing a dialogue.
Kick-off with a thousand young talents
Helping design the kick-off of this year's UNLEASH.
Multipurpose testing
How do you test effectively in a way that solves more than one problem?
Four levels of Goals and Objectives
Part one in a series of posts on our development proces
Bridging the knowledge gap
How do you become a subject matter expert in just 5 steps?
Birth of serious games
On the ancient roots of meaningful games
When game-based tools go wrong
Pitfalls of gamification
Gamification – the new buzzword
An introduction to gamification (In danish)
Pitfalls of summit design
When event design fails
Designing effective summits
Principles of good event design
Our ISS strategy game won gold
Strategy game wins award
Games and neuroscience
Improving our game design
Mapping the Future at Stallergenes Greer
Games-based strategy development
Gamechangers Won Gold
Our leadership simulation Gamechangers wins gold at International Serious Play Awards.
The Bear has Awoken!
A warroom on the Ukrainian crisis
DTU Innovation forum
Supporting innovation at the Danish Technical University.
Co-creation for a Good Cause
Helping COWI help the Red Cross
Invest in a Sustainable Future
Interaction game for the Rebuild 21 summit
Innovation Toolbox
Online solution for Copenhagen University
Debating EU
Solutions for a better Europe
Digital transformation in Topdanmark
Using Wallbreakers too support digital transformation in Topdanmark.
Engaging 5000 Union Representatives
Summit programme for LO